Aired: 9/29/1967
After resigning, a secret agent finds himself trapped in a bizarre prison known only as The Village.
Aired: 10/6/1967
A new Number 8 named Nadia arrives in The Village, and together Number 6 and she plot their escape.
Aired: 10/13/1967
Number 2 believes that Number 6 resigned because he was going to sell out. Using dream manipulation, Number 2 tries to determine which one of three possible candidates Number 6 was dealing with.
Aired: 10/20/1967
Number 6 runs for the office of Number 2.
Aired: 10/27/1967
Number Six wakes up with a new identity. Now he's Number Twelve. Worse, Number Two asks him to impersonate someone--Number Six. But the new Number Six is more like him than he is.
Aired: 11/3/1967
An instant learning process becomes the Village's latest fad, but Number 6 is sure that Number 2 is using it as a brain washing tool.
Aired: 11/10/1967
Number 6 wakes up to find the Village totally deserted.
Aired: 11/17/1967
Number 6 comes across a body that has washed ashore with a radio. After sending the body back out to sea, he tries to use the radio to get rescued.
Aired: 11/24/1967
Inspired by a large chess game with people taking the place of the game pieces, Number 6 formulates a new escape plan with some compatriots.
Aired: 12/1/1967
Number 6 vows revenge and goes after a sadistic Number 2 after he drives a fellow village resident to her death.
Aired: 12/8/1967
Number Six hears of an assassination plot against Number Two, but it's the new Number Two doing all the plotting against the retiring Number Two.
Aired: 12/15/1967
After a brawl Number 6 is declared "unmutual" and is made to think that he has undergone "instant social treatment."
Aired: 12/22/1967
With his mind transferred to another body, Number 6 wakes up in his London flat and can't convince his colleagues who he is. He takes off to Austria to find the one man who can help him, the person Number 2 wants him to find.
Aired: 12/29/1967
Number 6 finds himself in the middle of a wild west version of his imprisonment.
Aired: 1/19/1968
Back in London, Number 6 is trying to track down a crazed scientist who is protected by his homicidal daughter.
Aired: 1/26/1968
Because all other attempts to break Number 6 have failed, Number 2 decides to engage him in a game where one of them will end up dead.
Aired: 2/2/1968
After witnessing the trials of Number 2 and Number 48 and meeting the President of the Assembly, Number 6 escapes during the chaos that follows.