Aired: 11/1/2018
Exploring CRWBY's use of crowd animation, software and lighting during the transition from Volume 5 to 6, and it's constant quest to improve the aesthetic and storytelling of the show.
Aired: 11/8/2018
From Concept to Animation and Visual FX, it takes a team to unleash the power of a magical genie.
Aired: 11/15/2018
Dragons, Gods, and rigs - Rigging and the art of animating Gods and monsters.
Aired: 11/22/2018
Animating and Storytelling from the villain's perspective.
Aired: 11/29/2018
Storytelling through intricate fight animation and choreography.
Aired: 12/6/2018
Team RWBY fights CRWBY's newest Grimm creation.
Aired: 12/13/2018
T-shirts, toys, games, & more! Exploring the process behind RWBY merchandise and how it expands the world of RWBY.
Aired: 12/20/2018
CRWBY's art team builds their most ambitious city yet - a hybrid of Atlas and Mistral.
Aired: 1/3/2019
The animation team breaks down how they use motion capture performances to bring a scene to life.
Aired: 1/10/2019
The CRWBY tech team describes how they build and maintain the tools that allow our lighting and comp artists to create the final image.
Aired: 1/17/2019
CRWBY's storyboard and camera artists visualize the script through thumbnails, storyboards, and staging maps to bring the director's vision to life.
Aired: 1/24/2019
CRWBY's Audio team takes us through what it's like to use foley, sound design, and mix to add the texture that makes a fight larger than life.
Aired: 1/31/2019
How Producers and Directors help their teams succeed, and foster an environment of creativity, where RWBY comes first!