After a raucous season, Max and the Midknights are back in Byjovia and ready for action.
When the Gnomes of Tresk are kidnapped by a mysterious evil, Max and the Midknights volunteer to save them; Max's plans for her second quest go awry when she learns not all the Midknights are as eager as she is to go on the mission.
As Max and the Midknights sail across the sea on their quest, they get spooked when Uncle Budrick claims there's a ghost on board their ship; Mumblin fears someone is out to get him.
After being blown off course, the Midknights navigate a set of treacherous waterfalls as they try to reach the Gnomes of Tresk. Meanwhile, Mumblin pleads for his freedom in Wizard Court where the odds are stacked against him.
Max and the Midknights have a breakthrough in their quest when they meet a runaway Gnome, but finding the other kidnapped Gnomes is trickier than they think. Mumblin starts his community service in a mysterious building with even stranger employees.
Max and the Midknights journey to an ancient tomb to investigate the legend of King Torin and his Bodkin, where they make several unexpected discoveries. Meanwhile, Mumblin learns more about operations at the Tower of Time.